That said, it's a little unfortunate that some of them add nothing overall, and the ones that do are frequently hidden behind very specific actions, forcing you to replay until you figure them out. There's a lot of second guessing the story and the multiple endings are interesting too. That said, the story is compelling and I enjoyed the characters dialogue and personalities a lot. It also revels too much in descriptions of gore, which isn't to my tastes, but whatever. It sounds a bit like it was written by a overly keen English student at some points - too much simile and metaphor and needless adjectives and adverbs everywhere. The text is a little too flowery for my tastes too. Between the first and second puzzle room you can easily spend an hour reading text. The game is very verbose - you better be ready to do a lot of reading, at least on your first time through the game. If anyone tries to go through alone, a bomb inside them explodes, as you find out when the 9th character does this right at the start of the game. They must do this in teams too - I won't go into the intricacies, but each of the characters has a bracelet on which determines which door they can go through with who, and only 3-5 people may go through each door. There's more to it though - they must first go through a series of other doors number 1-8 solving puzzles to progress. Eventually you find 9 other people, and your mission is to escape the boat you seem to have been locked up in with them by finding a door marked with a number 9. You death imminent, you must escape the room, via a series of puzzles, and find out where exactly you are. In the game, you wake up locked in a room which is filling with water. It's been a while since my last mammoth update, but it's time for me to clog up this page with a wall of text once more! Enjoy!ĩ99 is a graphic novel adventure game for Nintendo DS, and it was also game N on my long-delayed Alphabet marathon. Nine Hours, Nine Persons, Nine Doors DS *NEW*ģ2. The Legend of Zelda: Majora's Mask 3D 3DS eShopĢ8. Dungeon Travelers 2: The Royal Library & The Monster Seal VitaĢ7. 3D Fantasy Zone II W: The Tears of Opa-Opa 3DS eShopĢ3. ![]() Mugen Senshi Valis III: The Fantasm Soldier PCE CDĢ1. Mugen Senshi Valis II: The Fantasm Soldier PCE CDħ. Ys Book II: Ancient Ys Vanished - The Final Chapter PSN VitaĦ. There's so much to do and see here that you'll be able to look past the problems to the joyous celebration of all things geeky underneath. It will make you frustrated from time to time, but it'll also make you laugh out loud. And it's still an entertaining hodge-podge of violence and chaos. I mean, it's not a game designed for touchscreens, but it's not as clunky as some other ports we've seen, not by a long shot. There's a lot of driving into buildings.Īn MFi controller goes some way to fixing this, and if you've got one you can probably bump the score at the bottom of this review up a little, but it's still not exactly ideal. And quite often you'll find yourself murdering people you had no intention of murdering. Neither of them are what you might call accurate. One gives you a few buttons to control speed and direction, the other gives you a stick to poke the way you'd like to go. The driving is a little crankier, especially when you're trying to avoid the attention of the cops. It's a little fiddly, but it's certainly not the worst system that we've seen on iOS. ![]() You control your character with a stick and some buttons. Sure you're mowing down pedestrians and getting in scraps with cops, but there's a thrust to proceedings that means it always feels like there's something else to discover. To name but a few.Īnd it has a lot of fun with it. In the first hour you'll be drowning in Metal Gear, Back to the Future, and Bionic Commando references. And there's a knowing irreverence that pushes you in completely different directions. But yes, you're running around a top-down city, shooting people, stealing cars, and generally being a menace to society. It's scratchier, more raw, and looks like it would run quite happily on a NES. So while there are times you'll groan at the controls, you'll probably have a smile on your face too. It's littered with nods, winks, references, and Easter eggs.Īnd it's clearly made by someone with a real love not just about the old days of gaming, but for popular culture as well. That's not to say it's not an enjoyably archaic experience. And when coupled with touchscreen controls, it's even clunkier. It is, after all, an homage to times when gaming was clunky, when it lacked some of the sophistication we expect from our entertainment nowadays.īut it is a little on the clunky side. In a way, it feels a bit churlish to have a crack at Retro City Rampage: DX for being clunky.
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